2011年9月9日星期五

I don’t like the fact that all the players just run dungeons

  When we make decisions, the statistics become the foundation. There are many things we could not acquire through just in-house testing. We’ve been looking at the balance between crafted items and droped items and changes to some of the glyphs and skills that are not very popular to people. Class balance and change are determined thorough statistics collected.

We are still looking at how greatly animations affect the efficiency of each race. We were actually hoping players would choose races based only on aesthetics. It is true that the time between attacks differs depending on race but we’ve designed it so that it is similar as possible.

As the Graphic Team Captain I don’t like the fact that all the players just run dungeons. We gave the outside world so much care and detail… but we are still happy that some players go out and explore. However, they were too good. They even found this one part where you HAVE to look from the sky to see under development areas on the ground. We don’t even know how they got there.

When we were designing the outfits for each race we had a few goals. However, we agree we may have gone a bit too far with how much skin the female characters show. We thought it wasn’t a big problem when developing but once players started to play and rotate the camera around it became a problem.

没有评论:

发表评论